Tuesday, March 22, 2011

Accountability

So there's a long back story behind this post, but I'm just going to cut to the chase--player accountability and what constitutes it.

If there isn't anything that causes me to go on a panda punching rampage more, it's not holding players accountable for their actions. I'm not just talking about repeatedly standing in the fire, I'm also talking about other aspects of the game where everyone involved is affected.





/sigh. If only things were that simple these days.

I'm going to be 100% honest here, I haven't been exactly the happiest camper on the RV, but I've put aside a lot of my frustrations for the greater good and sucked it up. But after last night and my meltdown of near Sue Sylvester proportions, I feel compelled to at least define what player accountability is and how a lack thereof can even make the most tolerant and patient guildie leave in a firey blaze. And for those of you who can't envision what this could look like:




Yes, I'm video happy today.

So player accountability, what is it? In short, it's holding every single player in your raid force, or guild, responsible for their actions or lack thereof. This could be something as simple as reducing a member's rank for not showing up to a designated number of raids, or even as involved as reprimanding members for setting up rival alt guilds and then spamming recruiting messages on trade.

When does holding players accountable matter? Simply put--always. There is no easy way around this. Yes, we all want to be everyone's friend, but if the goal of the guild is to be a high-end progression guild instead of a casual social guild, then unfortunately this isn't plausible and people have to be held accountable. If player X decides they are going to engage in Y behavior and it causes issues within the guild, then player X needs to be held accountable for it. Furthermore, this goes both ways--for players that go above and beyond in their endeavors, then they should be rewarded for their efforts.

Where would accountability apply? Granted this is a situational basis, but there really are few instances where a gray area exists and it's best to leave things be. However, in most cases, the actions are so obvious that something needs to be done to ensure that the environment of the guild is sound. Here are the most common examples:

When a player:
1. Doesn't show up. Ever. Especially on progression nights.
2. Rarely shows up when they do.
3. Shows up late repeatedly.
4. Shows up late repeatedly without giving prior notice or having a really good reason for not being there.
5. Shows up intoxicated.
6. Frequent AFKs...also usually without telling anyone or a legitimate reason.
7. Shows a clear disinterest in being present or participation.
8. Performance is lacking--not just limited to standing in the fire, but also ignoring certain game mechanics that are vital to success.
9. Under performing or just doing the bare minimum required.
10. Having a lackadaisical attitude.

Actions should be taken in these instances. Personally, there is nothing more frustrating than raiding with someone with a piss-poor attitude that repeatedly fumbles around simply because they can. Or even worse, being benched to take that person instead because they don't want to piss that person off. Really? Like placating the wrong person is going to make anything better?

And finally, for the dedicated few that really go above and beyond--reward them for their dedication. Best way to do that? Show them that their efforts are not unappreciated or in vain, and more importantly--also show that as a guild, we do not reward bad behavior.

Tuesday, February 22, 2011

Open recruiting

Ysera-US is now recruiting heals and dps. We are a 4 year old progression raiding guild currently 4/4 BoT, 5/6 BWD, and 1/2 ToFW, and we are looking for solid raiders for 25s. We are one of the few Alliance-side 25-man guilds on Ysera. Raids are Monday/Wed/Thurs @ 7:30 server and Sunday @ 6:30 server. For more information and to apply, go to prime.guildlaunch.com.

Saturday, February 5, 2011

Nerd Rage

So I've been playing this game for about 5ish years now and besides the usual things that bug me, there is one thing that really has gotten on my nerves as of late: social elitism. Here's what I mean, the WoW purist that refuses to do anything at all because it's "soooo cliché". Okay, I can understand not wanting to participate in certain endeavors on Azeroth because they're simply overdone, but lately I've noticed that the vitriol that has spilled from the mouths of babes has finally gotten on my last nerve.

In the immortal words of Dennis Miller, "I don't want to get off on a rant here, but...". Class elitism, gaming elitism, and social elitism all seem to stem from the roots of "I'm better than you are because I'm so off the beaten path" asshattery mentality. Oh, I'm going to play LotRO because everyone plays WoW and it's so overdone. Oh I'm not going to roll a death knight because you didn't really earn that character and it's sooo passé. Ugh, rolling a worgen is sooo flavor of the month and I'm sooo over dwarf shaman.

Oh yea? You know what I'm sooooo over? This incessant bitching and whining. Yea so people are race-changing to dwarf shaman. It adds a new flavor and variety of shaman in the Alliance. We've never had that before, the only choice was Dranei. Yea so people are down with Gilneas and are playing as worgen. Big deal. You know why they're all doing it en masse? Because it's still brand freaking new. Now the part that bothers me the most is the fact that people are turning their noses at other people's decisions for race choice/aesthetics based upon some sort of pseudo-elitism that their decision to not try anything different makes them so much more superior. I hate to break it to everyone, but really, who are we to tell anyone how they should or shouldn't spend their hard earned money and time in the game? The last time I checked, I'm not paying for Bobby Sue's account. I'm paying for mine. And to be quite honest, as long as Bobby Sue (now WorgenSue or DwarfShazammy) is still a solid player, I don't give a flying fuck.

/end rant.

Thursday, January 13, 2011

Rules for a Fury Warrior to live (or die) by

So the other day I was running around Stormwind minding my own business when a group of guildies give me (arguably) the best compliment I've received since joining, "Lokes, you are by FAR one of the best fury warriors out there." Well, thank you. :-) Now that's something that I don't exactly hear every day, and I had to know why. Long story short--"you know how to play your class".

Really?


I hit things with two very large objects. In the case illustrated above, a tree and a bear. Is there really more to fury than that? Oh yea...besides making this look good, there's much more than it seems in being a successful fury warrior.

So apparently many fury warriors don't quite understand the basics of playing this spec beyond bringing the Rampage buff into the group and hitting things repeatedly. I personally believe that many of these mistakes stem from a lack of knowledge or understanding from certain game mechanics. To summarize, here is a nice set of rules that one must follow as a fury warrior:

1. Don't stand in front of the boss/mob. Are you the tank? NO. Not only will your dps be substantially better, you'll also do your healers a favor by not having to heal you as much as the tank. A happy healer is an effective healer. An unhappy healer = dead fury warrior.
2. Understand your stat priorities. There are many excellent resources out there that have this information available. Having a full knowledge and understanding of what makes a fury warrior allows you to hit things. Hard. Repeatedly. Which brings me to my next point...
3. Don't roll on gear unless you can actually use it. Yea, that epic BP has more strength on it than the one you currently have equipped, but fury doesn't use dodge or parry...ever.
4. Be proactive and smart about playing. Yea we don't "use intellect" and are the "rawr smash" spec, but there's much more to it. Understanding certain game mechanics and utilizing your abilities to counter said mechanics makes you that much better of a player. For example: if it has a cast bar, interrupt it; if it's going really fast and chasing you, run away and throw Piercing Howl; if it's eating the tank alive on damage, throw Demoralizing Shout, etc...Also, if you're surrounded by Horde in WSG and you're the FC in flag room, and they're blocking your path to the cap point, for the love of everything that is holy--Heroic Leap into base and cap! Not that I speak from experience... XD
5. Always interrupt whenever possible. I can't stress that enough. If it has a cast bar, use Pummel. Oh, and spec into Rude Interruption if you haven't done so already.
6. Don't AOE unless absolutely necessary. That sheep is there for a reason, don't Whirlwind near it.
7. Attack what the tank is attacking. This way you don't pull aggro on a mob that barely has the tank's attention and get roflpwnd.
8. Don't pull aggro. We don't have terribly many aggro dumps. Let the tank grab initial aggro and then go wild. But if you're doing more dps than the tank can hold aggro, back off. Stop hitting the mob. Seriously. Stop.
9. Avoid fire at all costs. This goes for anything that hurts--fire, void zones, pools of poison and crud, etc... Just don't stand in it. If you're not sure if you're not supposed to stand it look at your health. Is it plummeting? Do you have a debuff? If the answer is "yes" to either. Don't stand in it.
10. Pay attention. A lot of damage is avoidable. Knowing how to position yourself and having good situational awareness will keep you alive throughout the encounter. Is there a fire-breathing dragon? Stand behind it. Are their fireballs falling to the ground? Don't stand in them. Are their mobs that do AOE damage when they die? Don't be there.
11. Have fun. This is most important. Don't expect to be super-pro-leet-w/e fury warrior all the time or immediately. We all have bad days, we all make mistakes, and it takes time and experience to be really good at this game (or anything for that matter). If it's no longer fun, you're doing it wrong.

WotLK review

We've come to the conclusion of yet another expansion. Here's a quick run down of what we've accomplished:

  • 11/12 ICCH (10/25)
  • meta drakes for both ICC (10/25) and Ulduar (10/25)--yes, I have all four drakes
  • Ended the expansion as #7
  • Halion down (10/25)
  • Got Kingslayer for my priest....and yea, I healed my ASS off for that.
The expansion ended on quite the high note with a number of things accomplished. Cataclysm here we come!


Tuesday, August 17, 2010

Renew (rank 7)

So life in the new server is quite busy. I somehow managed to leave the miserable cesspool that is known as Misha and remarkably not only made it into one of the highest rated progressive guilds in the server, but also was accepted as a full fledged raider. Normally I'd post some funny things with some awesome screenshots, but...eh effort. Next time. But here's a rundown:

-Kingslayer
-7/10 ICC 25 hardmodes (still working on this)
-10/12 ICC 10 hardmodes (wtb "Bane of the Fallen King" plox)
-Halion 10/25
-Ulduar hardmodes (yup, I have the drake and the ach)
-Weekly Sarth 3D runs (yay, I have my drake)
-more BiS' than you can shake a stick at (yup, first time in years I'm wearing leather)
-competent people?!? HUH? Is this possible?

Also, I've met a lot of pretty cool people in this guild. I'm really enjoying it here. More soon and a funnier post, I promise. ;-)

Saturday, August 14, 2010

Ah, I amuse myself. That is all. I will update soon.